The Elder Scrolls V: Skyrim Special Edition
I can’t quite decide what I want to do next (I’ve mainly been focused on quests from and around Markath for a long time now, but should I finish off the few that are still outstanding? Or do I head back to Whiterun and resume the Companions quest line that I paused partway? Or do I pick up one of the threads I’ve had waiting for hours and hours and hours that would lead me to Falkreath or Riften or Windhelm or Solitude? Or, heck, I could do something else entirely (even the main quest!), but those seem like more than enough broad, lengthy options).
Rather than make a choice today, I dove into the pile of ingredients I’ve been saving up for yonks (it's over 60 hours of playtime since the last time I spent a whole session on this) and crafted a shedload of potions. I spent over 2 hours doing that in the end, with my Alchemy stat surging up multiple levels while I did it. I then sold a few of them, but all the merchants I already know aren’t rich enough between them to touch the sides of what I have to sell. I’ve got the same issue with tonnes of weapons (and raw materials to improve them) stashed away. Maybe they’ll be my focus tomorrow… It wouldn't be so ridiculous if I could break the habit of looting every little thing I see in dungeons, etc, but... well, we already know I’m a hoarder by nature.
Wednesday, 10 December 2025
Tabletop Games
EXIT: The Game Advent Calendar:
The Silent Storm
December 9th—10th
I was rather looking forward to this — as someone who enjoys puzzles or riddles, especially when narratively connected (like point-and-click adventure games), I thought it would be a bit of fun every day — but I'm finding it increasingly frustrating and therefore disappointing. Perhaps it's a skill issue (maybe I'm just not as good at puzzles as I thought), but I do think it's at least partly weakness of design. Day 2 was, at best, overambitious; at worst, poor; and I think that left a sour taste that future days haven't been ingenious enough to overcome. Day 9 is another example where execution doesn't seem to match intention.
It leaves me resorting to the hint guide, which I don't like to do. It offers two hints and then just the solution — I keep finding the first two hints are the 'obvious' bit I've already worked out, so I have to go straight to the solution, rather than getting a 'final step' hint for the point I've got stuck at. More frustration.
I've started so I'll finish (especially as, y'know, I've paid for it), but it's all-round a shame.
The Silent Storm
December 9th—10th
I was rather looking forward to this — as someone who enjoys puzzles or riddles, especially when narratively connected (like point-and-click adventure games), I thought it would be a bit of fun every day — but I'm finding it increasingly frustrating and therefore disappointing. Perhaps it's a skill issue (maybe I'm just not as good at puzzles as I thought), but I do think it's at least partly weakness of design. Day 2 was, at best, overambitious; at worst, poor; and I think that left a sour taste that future days haven't been ingenious enough to overcome. Day 9 is another example where execution doesn't seem to match intention.
It leaves me resorting to the hint guide, which I don't like to do. It offers two hints and then just the solution — I keep finding the first two hints are the 'obvious' bit I've already worked out, so I have to go straight to the solution, rather than getting a 'final step' hint for the point I've got stuck at. More frustration.
I've started so I'll finish (especially as, y'know, I've paid for it), but it's all-round a shame.
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