Critical Role
4x07 On the Scent [1st half]
I've got tomorrow off work, and when I booked that however-long-ago I thought, "hey, maybe I'll stay up and watch the new episode of Critical Role when it goes out!" Well, tonight is Episode 9, so... yeah, you can see how that's going. Maybe I'll manage to use said day off to finish this one more quickly than I did the last one, at least.
[Watch it (again) for free on YouTube, or for subscribers on Beacon or Twitch.]
Thursday, 11 December 2025
TV
Video Games
The Elder Scrolls V: Skyrim Special Edition
Started today with over an hour spent on various smithing activities. It's harder to achieve anything significant than with alchemy — at least at the moment, when I don't own any houses (where you can build equipment and storage), so I have to store stuff where I can and then move it around to places I can use. So, ingredients are very light and therefore easy to transport, but metals and leathers are heavier, and it's better to use them to improve weapons and armour you've already got, so you have to lug those around too. Plus, it's all well and good making expensive items, but then you can only sell a few of them because of merchants' limited gold.
So, actually, I spent a lot of time getting almost nowhere. Sure, I made some money and got shot of some bulk, but I've still got tonnes of loot just lying around. I either waste real-world time lugging it about slowly, and maybe waste in-game time using the 'wait' function to stand around until merchants' gold refills; or I keep sitting on it, improving and selling it gradually. As I noted yesterday, though, I really think it's time for me to stop picking up everything I can and only retain high-value stuff. And once I hit the 100,000 gold mark and gain that achievement, maybe I'll stop caring so much.
Started today with over an hour spent on various smithing activities. It's harder to achieve anything significant than with alchemy — at least at the moment, when I don't own any houses (where you can build equipment and storage), so I have to store stuff where I can and then move it around to places I can use. So, ingredients are very light and therefore easy to transport, but metals and leathers are heavier, and it's better to use them to improve weapons and armour you've already got, so you have to lug those around too. Plus, it's all well and good making expensive items, but then you can only sell a few of them because of merchants' limited gold.
So, actually, I spent a lot of time getting almost nowhere. Sure, I made some money and got shot of some bulk, but I've still got tonnes of loot just lying around. I either waste real-world time lugging it about slowly, and maybe waste in-game time using the 'wait' function to stand around until merchants' gold refills; or I keep sitting on it, improving and selling it gradually. As I noted yesterday, though, I really think it's time for me to stop picking up everything I can and only retain high-value stuff. And once I hit the 100,000 gold mark and gain that achievement, maybe I'll stop caring so much.
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