Sunday, 15 September 2024

Audio Drama

Doctor Who: The Eighth Doctor Adventures
The Stuff of Legend Part 1
The Stuff of Legend Part 2

This is the Big Finish 25th anniversary production that was performed live in London this weekend (twice yesterday, twice today — an expanded number of performances because of demand). Obviously I didn't go, but they released the studio-recorded version simultaneously for those who preordered it, so I thought I'd give it a listen in... solidarity? Not quite the right concept, but anyway.

Fiction

Doctor Who: The New Adventures
Timewyrm: Apocalypse by Nigel Robinson
Chapters 8–9

Comics

2000 AD #2390


The Uncanny X-Men #1 by Gail Simone & David Marquez

The next part in the "From the Ashes" X-relaunch is volume 6 of Uncanny. (Random point: this comic is always referred to as just Uncanny X-Men, including by Marvel themselves, but there's a The at the front of the title; it's right there on all the covers. Hardly a big deal, I know, but it's still kinda weird that even the official listings by the publisher don't acknowledge that, when they're the ones who put it there.)

Anyway, these issues have the same problem faced by so many in-continuity relaunches: having to acknowledge the previous events that were so affecting they caused enough change to provoke a renumbering, while also trying to keep things simple and appealing enough for new readers. The two I've read so far have handled that reasonably well — it's clear Stuff Has Happened, but I still enjoyed what I read.

That said: absolute beginners would be completely lost — you still need some idea of who the X-Men and the main characters are to even attempt these books. Indeed, this one feels aimed specifically at fans of the animated series, as it stars most of the fan-favourite characters from that show. I don't know if that was deliberate, but with X-Men '97 launching recently too, it does feel like a conscious choice.

Games

Fighting Fantasy
Shadow of the Giants by Ian Livingstone

Continuing my second attempt — and, this time, completing it. I didn't actually expect to finish: I'd been waiting for a good place to pause, and suddenly I found myself in the finale and I thought I might as well finish. All in, it took me about two-and-a-half hours to complete. I know I missed some sections (there's a whole optional fight with a dragon, for example), but I guess that's in the nature of these types of books — you don't see everything in one go-through (well, I could've, but I didn't).

What does continue to slightly bug me is how I only won because I happened to make the correct arbitrary choice in some moments. I looked at some alternate pathways later, and some of them end your adventure prematurely 'just because'. Again, I get that it's a limitation of the format (otherwise the books would probably spiral out of control to hundreds or thousands of pages), but if you don't have space to write a convincing alternative pathway, maybe don't bother?

Example: at one point you're meant to team up with another character as you head out on a mission. I did, and so was able to complete the book. What if you don't team up with him? Can you still complete it, but it's more challenging? No. Can you have a crack at it but, ultimately, you need his support? No. Instead, with in a choice or two, the book has your character either do something stupid or encounter a random event that kills you. To me, that's not playing fair. You're punished and lose because the book doesn't have time/room to provide an alternative pathway, not thanks to the consequences of your actions. No wonder they emphasise the "one true path" thing — the only way you can spin that as fair is via some fate-esque "you must make all the right choices at key moments to bring the good outcome" ideology.

That said, it's still fun — it just makes me think it's less "cheating" and more "how you have to play to succeed" to do that thing where you remember paragraph numbers and flip back a bit if you get an unfavourable outcome. After all, if the book isn't playing fair with you, why should you play fair with it?

Videos

Critical Role
2x55 Duplicity [2nd half]
[Watch it (again) on YouTube, or Twitch, or Beacon.]

Talks Machina
#104 'Duplicity'
[Watch it (again) on Internet Archive.]

this week on 100Films.co.uk

Oh my God, it's finally happened — for the first time since May, a new review was published to 100Films.co.uk this week! And it was of something I watched recently too, which is a first since April. And it was...


The Swordsman of All Swordsmen (1968)
The film runs a tight 85 minutes, and in that time manages to pack in seven sword fights and still find room for some honour-based moral conflict. The action comes thick and fast (that’s an average of a fresh duel starting every 12 minutes, maths fans) but remains thrilling throughout.
Read more here.


More next Sunday? You never know!