Bride of Frankenstein (1935)
[2nd watch]
[#83 in The 100 Films in a Year Challenge 2025]
Friday, 17 October 2025
Comics
2000 AD
Prog 2419
Following my very successful 17-day run, I've just had a 10-day dry spell — oopsie. And, as usual, it was only during the first half of those days (more or less) that I didn't have opportunity to read, and the remaining days were just being out of routine — proving my earlier point that getting into the habit is the real key, at least for me. So let's see if I can get to 18+ days this time...
Prog 2419
Following my very successful 17-day run, I've just had a 10-day dry spell — oopsie. And, as usual, it was only during the first half of those days (more or less) that I didn't have opportunity to read, and the remaining days were just being out of routine — proving my earlier point that getting into the habit is the real key, at least for me. So let's see if I can get to 18+ days this time...
Video Games
Metroid: Zero Mission
So, I found the manual — it's not hard if you look for it: it's archived on Nintendo's own site. Nowadays, when most games are delivered digitally and so designed for you to learn while playing, it's easy to forget that once upon a time they all came with manuals and so were designed for you to read that first, or at least have it to reference after you'd dived in.
Even just seeing the controls laid out in the Zero Mission manual somehow made them make more sense; though it also helped show how it's well-built for the device it was designed for, the Game Boy Advance, which only had A and B face buttons and more prominent L and R triggers than the 3DS. I do still have a GBA in storage, but as I don't own Zero Mission on a physical cart (and those aren't cheap: CeX asks £55 for just the cart, almost £150 with a box and manual, and well over £200 if you can find it mint), I guess I'll have to stick to the 3DS.
The manual also explained a bunch of stuff about Samus's abilities and things you encounter in the world that I hadn't been able to infer from playing (at least, not yet), so hopefully that will help my progress and skills too.
So, I found the manual — it's not hard if you look for it: it's archived on Nintendo's own site. Nowadays, when most games are delivered digitally and so designed for you to learn while playing, it's easy to forget that once upon a time they all came with manuals and so were designed for you to read that first, or at least have it to reference after you'd dived in.
Even just seeing the controls laid out in the Zero Mission manual somehow made them make more sense; though it also helped show how it's well-built for the device it was designed for, the Game Boy Advance, which only had A and B face buttons and more prominent L and R triggers than the 3DS. I do still have a GBA in storage, but as I don't own Zero Mission on a physical cart (and those aren't cheap: CeX asks £55 for just the cart, almost £150 with a box and manual, and well over £200 if you can find it mint), I guess I'll have to stick to the 3DS.
The manual also explained a bunch of stuff about Samus's abilities and things you encounter in the world that I hadn't been able to infer from playing (at least, not yet), so hopefully that will help my progress and skills too.
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