Sunday, 2 November 2025

Films

Midsommar (2019)
[#89 in The 100 Films in a Year Challenge 2025]
Blindspot 2025 #11

Decided to watch the two-and-a-half hour theatrical cut instead of the three-hour Director's Cut for this first viewing, on the principle that was the original version (and not in a "it's never what the director wanted and he fixed it years later" way, presumably, as the other cut followed pretty sharpish on home ent), and if I like it enough I can always revisit with the longer version (because, as we know, I revisit films often...)

Comics

2000 AD
Prog 2431

Fiction / Non-Fiction / Games

Daggerheart: Core Rulebook

Even though I'm actively playing in a game (yes, it's ongoing, despite my lack of logging), there's still plenty of the rulebook I haven't read. Today I particularly focused on the Campaign Frames, because I've been curious about those.

Video Games

Indiana Jones and the Great Circle

Forced myself to go back to this, with a revised approach: I decided, as I didn't enjoy the stealth, to be a bit less stealthy. Turned out that was fine because I'd already slaughtered most of the enemies on the level when I got fed up last time! I still found the map frustrating and unclear on where to go (I'd rather the game was either truly true open-world or provided a clear path — it feels like it wants to imply it's the former while actually having a fairly linear route (with a couple of options along that primary path), at least for this early level), but I got through it so that pain ended.

The next part of the game opened up a lot more, becoming more exploration and investigation focused. Long story short, I enjoyed it a lot more, and ended up playing for over two hours — it wouldn't have been so long but, once again, I got shafted by being unclear about when the game had last saved for me.

At one point I accidentally got in a fight. Even though the place was swarming with enemies, I took a few of them down quickly (one advantage of playing on the easiest difficulty), ran away, hid for a bit, and then was able to carry on walking around as before. Thoroughly unrealistic, and I can see why it's led some to claim the enemy AI is awful... but also fine for me, because otherwise they would've absolutely slaughtered me and I would've had to work out how to get to an earlier save point and begin over. It's a game, therefore it's inherently unrealistic in plenty of other ways, so I can let stuff like that slide for the sake of being able to play on.

I still have niggles and complaints (even the less-linear level design doesn't feel as clear as it could, and I think the first-person view is partly to blame; normally I love going round finding every collectable and completing every side objective, but the awkwardness of doing so is putting me off even trying), but I'm enjoying it more now and intend to stick with it, at least for the time being (now, if I stop enjoying it again...)

this week on 100Films.co.uk

Time again for my weekly monthly update about activity on 100Films.co.uk, with the regular review of last month...





...and its usual companion, the list of (some of) my failures...





Will there, as I always promise, be more next Sunday? Stranger things have happened.