Sunday, 16 November 2025

Comics

2000 AD
Prog 2447

Video Games

Dispatch
Episode 1 Pivot

Yep, I finally started it! And it's really good... as a TV show. It's funny, it's emotional, it's exciting; the characters are likeable, the performances are great; it's all really well made — it feels like watching a 'proper' animation, not a video game approximation of one. But as a game...

Well, being able to choose dialogue options is fun, though I don't think they have any meaningful impact. This is no Bandersnatch, where I actually felt like my choices were changing things. Here, it's just some divergent dialogue before things slot back on their preordained path. I get why that is (it seems nightmarish enough having to create all the different eventualities for a finite film, something designed to run about two hours, so imagine having to do it for an eight-episode TV series), but consequently there's an element of "why?" about it. Even if it affected dialogue later on, that would be something, but (based on replaying some parts) I think once you get past the initial variant, it just clicks back to the same path.

Even worse are the QTEs — I see now why there's an option to just have them be 'cinematic' (i.e. no interaction), because I don't think whether I managed to hit a button in time or not actually changed a single thing. Why rush to participate if the fight's going to play out the same way anyway? Eventually there's some actual gameplay in the dispatching minigame... though, again, I'm not sure if your performance actually changes anything (maybe in future episodes? Though I have heard complaints that what you do doesn't affect the story, so...) Also, to be honest, that dispatching is not my kind of game. I muddled through it, and I did ok, but if Dispatch was 100% that, I'm not sure I'd choose to play it.

I'll definitely be continuing though, because — like I said — this is a really good slightly-interactive TV show... even if, on the evidence of the first episode, it wouldn't have lost much by being just a TV show.


The Elder Scrolls V: Skyrim Special Edition

When I started up Skyrim today, I had a specific plan: head straight out of the city to investigate the missing 24 hours. On the way, stuff happened... and then more stuff... and then other distractions... Two hours of playtime later, I still hadn't left the city, but I had completed a couple of minor quests, had several instances of combat, and was midway through various other storylines. Whoopsie!

But I set those storylines aside for the time being (partly because I became aware that finishing one would lead to a whole other one that I'd have to play immediately) and set off out of the city for the next location in the aforementioned investigation... and, of course, immediately encounted more stuff. Another 2¼ hours later, I put the game down again, this time outside a dungeon I'll tackle next time — but I'm still not close to the next stop in my search! Maybe I will get there next time I play. Maybe there'll be more distractions.

In short: damn, there's a lot of content in this game! I am going to have to seriously think about consciously making time to play other stuff alongside it, otherwise it'll be nothing but Skyrim, Skyrim, Skyrim for... months? Years? The rest of my life?