Foolish Mortals
The point-and-click game I mentioned yesterday. I really did intend to finish Gray Matter first, but then I got so hyped up for this in the past 24 hours (and I had already been massively looking forward to it, as I said) that I couldn't help but dive straight in. And if you want to do the same (which you should), you can buy it on Steam or GOG.
Rogue Trooper Redux
Even after everything I wrote yesterday about games I should be playing, I still went and started this and sunk 90 minutes into it. I bought it on a whim a few weeks ago because I've been enjoying the strips in 2000 AD, and the same thing today prompted me to actually fire it up. Reviews of it were mixed, but they seemed to focus on a lack of difficulty and, well, that's fine by me. I'm not expecting great things, and enjoying it enough so far. The only real issue is it's not been optimised for controllers, so every onscreen prompt is like "press ? for action". Which button do they mean? Press 'em all 'til you find out!
Showing posts sorted by date for query Gray Matter. Sort by relevance Show all posts
Showing posts sorted by date for query Gray Matter. Sort by relevance Show all posts
Wednesday, 5 November 2025
Tuesday, 4 November 2025
Video Games
Leaving Lyndow
I'm already actively trying to play through Metroid: Zero Mission, with doses of Pullblox on the side; I started Indiana Jones and the Great Circle anyway because now it's on the free-with-Prime tier of Amazon's Luna and I'd been so excited to play it*; also thanks to Luna's recent refresh, there's now a bunch of other games available to me that I've really wanted to play and/or have heard are great, like Dave the Diver, Hogwarts Legacy, Kingdom Come: Deliverance II, and Dishonored 2; I should definitely go back to Forza Horizon 4, Pilotwings Resort, Doom, and Balatro; I recently bought Dispatch at full price** on release day because I'd been looking forward to it and initial reactions suggest it's as good as hoped, so I definitely want to find time for that; a point-and-click adventure I've been very excited for ever since I backed it on Kickstarter three years ago*** is finally out tomorrow, and I wanted to finish Gray Matter before then so I could dive straight in (obviously not going to happen now); and I actually drafted this post to highlight the ridiculousness of the fact I decided to have a crack at Skyrim for the first time ever — a game with an average minimum completion time of almost 30 hours, but for which the median playtime is over 100...
But, instead, I bought Leaving Lyndow for 67p this evening and immediately played that. Huh?
Okay, a bit more context. I was recently looking into open world games, because for whatever reason I've had a hankering to play one (hence Skyrim), and learnt about a game called Eastshade that sounded like it might be perfect: you play an artist, there's no combat, you just explore and complete side quests and stuff like that; and it's supposed to be beautiful. Sounds right up my street! So I wishlisted it; then, yesterday, it went on sale on Steam, so I instantly bought it. I was also aware it had a prequel, Leaving Lyndow. Various games seem to have "prequels" or "prologues" nowadays, and from what I can tell they're just a glorified demo — the opening chunk of the game, available for free. I'm sure there's some algorithm-related reason why it's better to list them that way. Anyway, I ignored Lyndow on the assumption it was the same, but then something today (I've already forgotten what) led me to discover it was actually a separate-but-connected game. Well, that settled it: I had to play that first, really. Well, maybe I didn't have to, but when it's only 67p in the same sale and reportedly takes about 45 minutes, it seemed rude not to.
It actually took me an hour, because I'm me and so explored quite thoroughly. It's definitely a gentle and relaxing game, as advertised, but also with a bit of an emotional storyline about a young person leaving home for the first time. It's not long enough to really get into that and thus it doesn't hit home as much as a fully-developed narrative could, but it's serviceable.
It also looks fairly beautiful. It's made for wandering around and appreciating what you see, so it needs to look pleasant, really. There were a few bugs (a character fully clipped through a tree at one point), and it's got that thing where it looks amazing in screenshots / when you're stood still, but when you start moving around all the ways those things are achieved immediately become obvious — but then, in my (limited) experience, this is still a thing with most games. And, in fairness, it's also almost nine years old and was made by indie developers; so while it does lack graphical polish in minor areas that I suspect would lead graphics-obsessed AAA-game players to think it looked rubbish, to me — who's been out of this kind of gaming for a very long time and hasn't exactly dived in to the current high-end of graphical amazingness (yet) — it still looked pretty special. Eastshade proper was released two years later, so I hold out hope it had even greater polish, but even if it's at the same level, it has the potential to live up to its reputation for beauty.
* I nearly subscribed to Xbox Game Pass just to play this, so getting to have a go at it on a service I'm already subscribed to is awesome. (I say "have a go" because, knowing Luna, it'll get locked away behind Premium long before I get a chance to finish it (see: Dungeons of Hinterberg and Control).
** Well, I did get the 10% first-week discount; but that was the "full price" at the time, so…
*** It does not feel like it's been three whole years. Wow. That's ages to have been waiting. I mean, it's not uncommon for Kickstarters to end up taking a stupidly long time to fulfil — when I back them, I always take a "it will be here when it's here" attitude, because expecting them on time and sitting waiting for that is a recipe for madness — but I never would've guessed it had been so long.
I'm already actively trying to play through Metroid: Zero Mission, with doses of Pullblox on the side; I started Indiana Jones and the Great Circle anyway because now it's on the free-with-Prime tier of Amazon's Luna and I'd been so excited to play it*; also thanks to Luna's recent refresh, there's now a bunch of other games available to me that I've really wanted to play and/or have heard are great, like Dave the Diver, Hogwarts Legacy, Kingdom Come: Deliverance II, and Dishonored 2; I should definitely go back to Forza Horizon 4, Pilotwings Resort, Doom, and Balatro; I recently bought Dispatch at full price** on release day because I'd been looking forward to it and initial reactions suggest it's as good as hoped, so I definitely want to find time for that; a point-and-click adventure I've been very excited for ever since I backed it on Kickstarter three years ago*** is finally out tomorrow, and I wanted to finish Gray Matter before then so I could dive straight in (obviously not going to happen now); and I actually drafted this post to highlight the ridiculousness of the fact I decided to have a crack at Skyrim for the first time ever — a game with an average minimum completion time of almost 30 hours, but for which the median playtime is over 100...
But, instead, I bought Leaving Lyndow for 67p this evening and immediately played that. Huh?
Okay, a bit more context. I was recently looking into open world games, because for whatever reason I've had a hankering to play one (hence Skyrim), and learnt about a game called Eastshade that sounded like it might be perfect: you play an artist, there's no combat, you just explore and complete side quests and stuff like that; and it's supposed to be beautiful. Sounds right up my street! So I wishlisted it; then, yesterday, it went on sale on Steam, so I instantly bought it. I was also aware it had a prequel, Leaving Lyndow. Various games seem to have "prequels" or "prologues" nowadays, and from what I can tell they're just a glorified demo — the opening chunk of the game, available for free. I'm sure there's some algorithm-related reason why it's better to list them that way. Anyway, I ignored Lyndow on the assumption it was the same, but then something today (I've already forgotten what) led me to discover it was actually a separate-but-connected game. Well, that settled it: I had to play that first, really. Well, maybe I didn't have to, but when it's only 67p in the same sale and reportedly takes about 45 minutes, it seemed rude not to.
It actually took me an hour, because I'm me and so explored quite thoroughly. It's definitely a gentle and relaxing game, as advertised, but also with a bit of an emotional storyline about a young person leaving home for the first time. It's not long enough to really get into that and thus it doesn't hit home as much as a fully-developed narrative could, but it's serviceable.
It also looks fairly beautiful. It's made for wandering around and appreciating what you see, so it needs to look pleasant, really. There were a few bugs (a character fully clipped through a tree at one point), and it's got that thing where it looks amazing in screenshots / when you're stood still, but when you start moving around all the ways those things are achieved immediately become obvious — but then, in my (limited) experience, this is still a thing with most games. And, in fairness, it's also almost nine years old and was made by indie developers; so while it does lack graphical polish in minor areas that I suspect would lead graphics-obsessed AAA-game players to think it looked rubbish, to me — who's been out of this kind of gaming for a very long time and hasn't exactly dived in to the current high-end of graphical amazingness (yet) — it still looked pretty special. Eastshade proper was released two years later, so I hold out hope it had even greater polish, but even if it's at the same level, it has the potential to live up to its reputation for beauty.
* I nearly subscribed to Xbox Game Pass just to play this, so getting to have a go at it on a service I'm already subscribed to is awesome. (I say "have a go" because, knowing Luna, it'll get locked away behind Premium long before I get a chance to finish it (see: Dungeons of Hinterberg and Control).
** Well, I did get the 10% first-week discount; but that was the "full price" at the time, so…
*** It does not feel like it's been three whole years. Wow. That's ages to have been waiting. I mean, it's not uncommon for Kickstarters to end up taking a stupidly long time to fulfil — when I back them, I always take a "it will be here when it's here" attitude, because expecting them on time and sitting waiting for that is a recipe for madness — but I never would've guessed it had been so long.
Tuesday, 7 October 2025
Games
Gray Matter
So, remember* when I found a new way to play non-Mac games on my Mac, and reinstalled this because it runs better that new way? Well, I wondered if whatever differences made it run better overall were also causing the progress bug I had yesterday.** So I re-reinstalled it the original way and, hurrah, it worked: I played for all of 30 seconds just to get past the bug (it took a few hours of effort to get it installed before that, hence not playing more). Next time I can continue in the works-better version, and thus I have the best of both worlds (handily, they both accessed the same save game files, so I didn't even have to faff with moving those around). One thing I won't be doing is uninstalling either copy, just in case I need the less-good one for something like this again.
* Of course you don't. Or maybe you do, because "you" is me, the only person who reads this. Anyway...
** See the final few sentences at the end of the last paragraph in that overlong post.
So, remember* when I found a new way to play non-Mac games on my Mac, and reinstalled this because it runs better that new way? Well, I wondered if whatever differences made it run better overall were also causing the progress bug I had yesterday.** So I re-reinstalled it the original way and, hurrah, it worked: I played for all of 30 seconds just to get past the bug (it took a few hours of effort to get it installed before that, hence not playing more). Next time I can continue in the works-better version, and thus I have the best of both worlds (handily, they both accessed the same save game files, so I didn't even have to faff with moving those around). One thing I won't be doing is uninstalling either copy, just in case I need the less-good one for something like this again.
* Of course you don't. Or maybe you do, because "you" is me, the only person who reads this. Anyway...
** See the final few sentences at the end of the last paragraph in that overlong post.
Monday, 6 October 2025
Games
Gray Matter
My recent purchasing spree has left me with dozens (arguably hundreds) of narrative-focused games that I’m eager to dive into… but I’m still in the middle of this one, and it feels wrong to be playing more than one at once. We may do that with other narrative media — TV shows being the obvious example; some people read multiple books at once — but I don’t really do it with either of those anymore, so why would I with games?
Okay, different gaming genres make a difference because of different mechanics. There are games that are heavily interested in narrative but how they convey that is different enough that which you choose depends what play experience you’re in the mood for. I mean, Control (which I’ve now abandoned thanks to Luna) is definitely narrative-heavy, but it’s also a shooter with fast-paced combat, plus some RPG-like levelling elements. It's an entirely different experience to a point-and-click adventure game. Talking of RPGs, they’re different again, so I’ll be happy to start one… as soon as I can decide which I want to dedicate so much time to out of the 40 RPGs I own with a predicted 25- to 150-hour playtime.*
But (to get back to the original point) I also have 66 point-and-click adventures in my backlog; not to mention up to 48 other games in the same narrative-focused puzzle-solving space where the control system isn’t “pointing and clicking”. So, much like finishing one novel before starting another, I ought to complete Gray Matter before I begin any of those. It’s not that I don’t like Gray Matter, it’s just not shiny and new! So here I am, trying to get back into it properly for the first time in three months (the five minutes I played in August barely count, though I did explore a couple of rooms then). Played for almost an hour, but then I hit a point which repeatedly crashed the game. Can't immediately find a way past that error, but I'm going to have to work it out so I can finish it! That's a problem for another day, though.
* They don’t all have an upper limit over 100 hours, but several do. Two suggest they take at least 100 hours.
My recent purchasing spree has left me with dozens (arguably hundreds) of narrative-focused games that I’m eager to dive into… but I’m still in the middle of this one, and it feels wrong to be playing more than one at once. We may do that with other narrative media — TV shows being the obvious example; some people read multiple books at once — but I don’t really do it with either of those anymore, so why would I with games?
Okay, different gaming genres make a difference because of different mechanics. There are games that are heavily interested in narrative but how they convey that is different enough that which you choose depends what play experience you’re in the mood for. I mean, Control (which I’ve now abandoned thanks to Luna) is definitely narrative-heavy, but it’s also a shooter with fast-paced combat, plus some RPG-like levelling elements. It's an entirely different experience to a point-and-click adventure game. Talking of RPGs, they’re different again, so I’ll be happy to start one… as soon as I can decide which I want to dedicate so much time to out of the 40 RPGs I own with a predicted 25- to 150-hour playtime.*
But (to get back to the original point) I also have 66 point-and-click adventures in my backlog; not to mention up to 48 other games in the same narrative-focused puzzle-solving space where the control system isn’t “pointing and clicking”. So, much like finishing one novel before starting another, I ought to complete Gray Matter before I begin any of those. It’s not that I don’t like Gray Matter, it’s just not shiny and new! So here I am, trying to get back into it properly for the first time in three months (the five minutes I played in August barely count, though I did explore a couple of rooms then). Played for almost an hour, but then I hit a point which repeatedly crashed the game. Can't immediately find a way past that error, but I'm going to have to work it out so I can finish it! That's a problem for another day, though.
* They don’t all have an upper limit over 100 hours, but several do. Two suggest they take at least 100 hours.
Saturday, 30 August 2025
Games
Steam Deck
This is the thing I alluded torecently* a couple of weeks ago: I won a Steam Deck! The 512GB OLED model, to be precise. And I spent most of today playing with it. Not playing on it — I played bits of various games, but nothing properly — but playing around with getting it set up and stuff.
Because, sure, my Steam library is all easily accessible and installable and whatnot (even if it doesn't all necessarily run, though there are websites to help with that), but I've got so many games from other places (mainly GOG, but others too) that I'd like to be able to play on there that I had to get some other stuff going. Those aren't much more difficult thanks to Heroic Games Launcher (which I mentioned a couple of weeks ago because it's also helped with my Mac. Also, that's how long this has been incoming!)
No, the thing that occupied most of my time was emulation. The Deck is basically just a PC in a console shell, which means it's very customisable, and that means you can run emulators on it. Considering my interest in the Switch 2 had reached a point where I was on the verge of purchasing one and had begun planning what exactly I wanted to buy (the console itself, obviously, but also which peripherals and games), plus the fact I'd already had a go at emulation on my Mac with an eye to playing more, and I was keyed up to get some classic games going — as if I don't have enough natively-playable games to be getting on with! (I do. I really, really do.)
There are various emulation solutions, the two main ones (it seems to me) being EmuDeck and RetroDeck. I'd been umming and ahhing about which to go for, eventually settled on the former, but over the course of today decided the latter was more my speed. And so I've been installing stuff and setting it up and testing out old games.
First up: James Bond adventure Everything or Nothing. Although I'd tried the GameCube version before, I read that the Xbox version was actually the best one, so I tried to get that going. Turns out, EoN doesn't play nicely with Xbox emulators — as in, it's entirely unplayable — so, after trial and error getting to that realisation (if only I'd found that link earlier and realised it was futile), I caved and went back to the 'Cube version. That runs pretty much perfectly.
In a similar vein, I tried GoldenEye 007 Reloaded, the PS3/Xbox 360 port of the GoldenEye remake originally released on Wii (which I owned on that console back in the day but don't think I even got round to starting). It runs, and while it's running it runs well, but then it will suddenly completely freeze up and the app has to be killed and restarted, and you have to pick up from wherever the last checkpoint was. Frustrating. I have tried to see if there are some fixes that can be applied (changing graphic settings, that kind of thing), but everything I turn up is related to getting an Xbox port of the N64 original to play. Grr. I've left it installed, just in case. So far I've tried the Xbox 360 version, because the controller layout matches the Deck (no silly circle/square/whatever PS BS here), but maybe the PS3 one is worth a shot if it's more stable.
Considering they always run such closed ecosystems, it's kinda ironic that the easiest of all was getting Nintendo stuff to run. Legend of Zelda games from both SNES (A Link to the Past) and GameCube (The Wind Waker) ran without a problem, as did the N64's Paper Mario. I also started up a couple of other SNES games — EarthBound and Super Castlevania IV — which also seem fine. Quite why I'm interested in Castlevania right now, I'm not sure, but I also popped on one of the most acclaimed, Castlevania: Symphony of the Night from the original PlayStation, which I got going easily enough. Finally, a couple of PS2 titles — ICO and Shadow of the Colossus — required some more fiddling (in part to set up some recommended graphics settings to ensure they ran well), but weren't too strenuous really. Well, that said, I wouldn't want to be having to faff with that all the time, but for a couple of well-regarded titles I've been on-and-off curious about for a while, I'm hoping it was worth it.
Obviously, as I said earlier, I've only touched on each of these games briefly — enough to establish they run at all, not that they won't break apart / crash / etc when playing them properly. I fully expect the Nintendo systems to all be fine, but who knows if those PlayStation ones (especially the PS2 pair) won't behave like GoldenEye Reloaded when I do more than run around the opening room for two minutes?
Anyway, I'm done with all that setup now (apart from maybe trying the PS3 GoldenEye), so maybe I'll actually get on with playing some of the games. Of course, I also ought to take the time to go back to Gray Matter and Dungeons of Hinterberg — although as the latter is scheduled to leave Luna tomorrow, it makes more sense to just quit now and start over on my Steam Deck. At least that makes it easier to know which game to start with.
* Two weeks! That's for two reasons: firstly, it took quite a while to turn up; and secondly, it came almost a week ago, but I've been too busy to sit down with it until today.
This is the thing I alluded to
Because, sure, my Steam library is all easily accessible and installable and whatnot (even if it doesn't all necessarily run, though there are websites to help with that), but I've got so many games from other places (mainly GOG, but others too) that I'd like to be able to play on there that I had to get some other stuff going. Those aren't much more difficult thanks to Heroic Games Launcher (which I mentioned a couple of weeks ago because it's also helped with my Mac. Also, that's how long this has been incoming!)
No, the thing that occupied most of my time was emulation. The Deck is basically just a PC in a console shell, which means it's very customisable, and that means you can run emulators on it. Considering my interest in the Switch 2 had reached a point where I was on the verge of purchasing one and had begun planning what exactly I wanted to buy (the console itself, obviously, but also which peripherals and games), plus the fact I'd already had a go at emulation on my Mac with an eye to playing more, and I was keyed up to get some classic games going — as if I don't have enough natively-playable games to be getting on with! (I do. I really, really do.)
There are various emulation solutions, the two main ones (it seems to me) being EmuDeck and RetroDeck. I'd been umming and ahhing about which to go for, eventually settled on the former, but over the course of today decided the latter was more my speed. And so I've been installing stuff and setting it up and testing out old games.
First up: James Bond adventure Everything or Nothing. Although I'd tried the GameCube version before, I read that the Xbox version was actually the best one, so I tried to get that going. Turns out, EoN doesn't play nicely with Xbox emulators — as in, it's entirely unplayable — so, after trial and error getting to that realisation (if only I'd found that link earlier and realised it was futile), I caved and went back to the 'Cube version. That runs pretty much perfectly.
In a similar vein, I tried GoldenEye 007 Reloaded, the PS3/Xbox 360 port of the GoldenEye remake originally released on Wii (which I owned on that console back in the day but don't think I even got round to starting). It runs, and while it's running it runs well, but then it will suddenly completely freeze up and the app has to be killed and restarted, and you have to pick up from wherever the last checkpoint was. Frustrating. I have tried to see if there are some fixes that can be applied (changing graphic settings, that kind of thing), but everything I turn up is related to getting an Xbox port of the N64 original to play. Grr. I've left it installed, just in case. So far I've tried the Xbox 360 version, because the controller layout matches the Deck (no silly circle/square/whatever PS BS here), but maybe the PS3 one is worth a shot if it's more stable.
Considering they always run such closed ecosystems, it's kinda ironic that the easiest of all was getting Nintendo stuff to run. Legend of Zelda games from both SNES (A Link to the Past) and GameCube (The Wind Waker) ran without a problem, as did the N64's Paper Mario. I also started up a couple of other SNES games — EarthBound and Super Castlevania IV — which also seem fine. Quite why I'm interested in Castlevania right now, I'm not sure, but I also popped on one of the most acclaimed, Castlevania: Symphony of the Night from the original PlayStation, which I got going easily enough. Finally, a couple of PS2 titles — ICO and Shadow of the Colossus — required some more fiddling (in part to set up some recommended graphics settings to ensure they ran well), but weren't too strenuous really. Well, that said, I wouldn't want to be having to faff with that all the time, but for a couple of well-regarded titles I've been on-and-off curious about for a while, I'm hoping it was worth it.
Obviously, as I said earlier, I've only touched on each of these games briefly — enough to establish they run at all, not that they won't break apart / crash / etc when playing them properly. I fully expect the Nintendo systems to all be fine, but who knows if those PlayStation ones (especially the PS2 pair) won't behave like GoldenEye Reloaded when I do more than run around the opening room for two minutes?
Anyway, I'm done with all that setup now (apart from maybe trying the PS3 GoldenEye), so maybe I'll actually get on with playing some of the games. Of course, I also ought to take the time to go back to Gray Matter and Dungeons of Hinterberg — although as the latter is scheduled to leave Luna tomorrow, it makes more sense to just quit now and start over on my Steam Deck. At least that makes it easier to know which game to start with.
* Two weeks! That's for two reasons: firstly, it took quite a while to turn up; and secondly, it came almost a week ago, but I've been too busy to sit down with it until today.
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Wednesday, 13 August 2025
Games
Gray Matter
I should be picking this back up properly, but I only played about five minutes today. That's because I've found a new way to run non-Mac games on my Mac, and I used this to test it out. It's definitely superior: I'm pretty sure the game looked better (a lot of it is pre-rendered backgrounds, but the characters are 3D models, and they immediately looked less jagged now), but most importantly the sound played properly (it had a constant repetitive glitch on my previous version) and it worked immediately (I had to faff around for hours before). Hurrah for Heroic Games Launcher. I also think it's going to give me access to games I had no way to get at before (namely, stuff I've got free from Prime Gaming but squirreled away in the Amazon Games app), so that's super... though it's not as if I don't have a big enough backlog as it is.
I should be picking this back up properly, but I only played about five minutes today. That's because I've found a new way to run non-Mac games on my Mac, and I used this to test it out. It's definitely superior: I'm pretty sure the game looked better (a lot of it is pre-rendered backgrounds, but the characters are 3D models, and they immediately looked less jagged now), but most importantly the sound played properly (it had a constant repetitive glitch on my previous version) and it worked immediately (I had to faff around for hours before). Hurrah for Heroic Games Launcher. I also think it's going to give me access to games I had no way to get at before (namely, stuff I've got free from Prime Gaming but squirreled away in the Amazon Games app), so that's super... though it's not as if I don't have a big enough backlog as it is.
Tuesday, 15 July 2025
Games
Gray Matter
Another hour-and-a-quarter gets me to the end of Chapter 2. Good thing it's quite an engaging story, with some solid puzzles (not exceptional, but I've endured worse), because otherwise some of the 'gameplay' is rather railroaded. The conversation trees, for example — they barely merit the term. One in this chapter gives you literally one option, repeatedly, without even the alternative to abandon the conversation. At that point, which isn't it just playing as a cutscene?
Another hour-and-a-quarter gets me to the end of Chapter 2. Good thing it's quite an engaging story, with some solid puzzles (not exceptional, but I've endured worse), because otherwise some of the 'gameplay' is rather railroaded. The conversation trees, for example — they barely merit the term. One in this chapter gives you literally one option, repeatedly, without even the alternative to abandon the conversation. At that point, which isn't it just playing as a cutscene?
Wednesday, 9 July 2025
Games
Gray Matter
The problem with 'save game' time is if you, I dunno, say, miss some optional goals so reload a previous save to complete them, then perhaps skip over a lengthy cutscene that you watched before said reload but didn't need to see again. (Yeah, that isn't just a random hypothetical example.) Anyway, the clock says I played for just over an hour today, but the repetition makes it more like an hour and a quarter. I minor difference, at least.
The problem with 'save game' time is if you, I dunno, say, miss some optional goals so reload a previous save to complete them, then perhaps skip over a lengthy cutscene that you watched before said reload but didn't need to see again. (Yeah, that isn't just a random hypothetical example.) Anyway, the clock says I played for just over an hour today, but the repetition makes it more like an hour and a quarter. I minor difference, at least.
Monday, 7 July 2025
Games
Gray Matter
The save games on this tell you exactly how long you've been playing for, which is great for someone like me — it means I can tell you not that "I played for about an hour", but that "I played for 57 minutes". Vital information.
The save games on this tell you exactly how long you've been playing for, which is great for someone like me — it means I can tell you not that "I played for about an hour", but that "I played for 57 minutes". Vital information.
Sunday, 6 July 2025
Games
Gray Matter
I've got literally dozens of point-and-click adventure games I've bought over the last few years waiting to be played (not to mention a selection of various other types of game I've either bought on sale or got free through Prime, not least a few high-acclaimed and very long RPGs), and yet I wound up playing this, which I just saw recommended and, more or less on a whim, thought "let's play that!"
And then I spent way too much of my day trying to get it to work properly on my Mac (it's only available for PC — the basic port worked easily enough, but there was no audio, and that took ages to fix, and even now it doesn't work properly; but I can hear it, even if it's constantly glitchy, and that's better than nothing). So, I got there in the end, and therefore played... for 10 minutes.
Well, I've started it now, at least.
I've got literally dozens of point-and-click adventure games I've bought over the last few years waiting to be played (not to mention a selection of various other types of game I've either bought on sale or got free through Prime, not least a few high-acclaimed and very long RPGs), and yet I wound up playing this, which I just saw recommended and, more or less on a whim, thought "let's play that!"
And then I spent way too much of my day trying to get it to work properly on my Mac (it's only available for PC — the basic port worked easily enough, but there was no audio, and that took ages to fix, and even now it doesn't work properly; but I can hear it, even if it's constantly glitchy, and that's better than nothing). So, I got there in the end, and therefore played... for 10 minutes.
Well, I've started it now, at least.
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