Dr. Jekyll and Mr. Hyde (1931)
[#67 in The 100 Films in a Year Challenge 2026]
Blindspot 2026 #7
Sunday, 4 October 2026
Fiction
The Legend of Drizzt: The Dark Elf Trilogy Book 1
Homeland by R.A. Salvatore
Chapters 14–16
End of Part Three.
Homeland by R.A. Salvatore
Chapters 14–16
End of Part Three.
Video Games
Aperture Desk Job
Nearly two weeks after it arrived, I finally actually played something on my Steam Machine. And I started the same way as on my Deck: with Aperture Desk Job. Despite all Valve's talk of the Steam Controller having input parity with the Deck, this shows it's not true: it shows the wrong command for taking a screenshot (it timed out and auto-completed before I could remember the button combination); there's a bit that requires a microphone (the Controller doesn't have one and, again, it autocompletes in silence); there's a bit where you have to sign your name that I guess used the touchscreen on Deck but says to use the mouse with the Controller, only the trackpads don't work like they should (I'm not even sure how I managed to force my way past that bit in the end); and the gyro only works if you enable a user-created control scheme, not the official one from Valve themselves.
Bright Memory
I picked this because it's also short, listed as being an hour or less. Took me an hour-and-a-half. It's really my first experience of more modern-style combat in games, which involves dodging and using multipe types of attack with timed refresh, rather than just running around and shooting. I tried the latter a lot at first, and died a lot. Once I got the hang of dodging all the time I didn't die again to combat, only struggling with some awkward platforming sections (I maintain that first-person platforming is dumb), but I was still mostly button-mashing rather than really using my attacks in a planned way. Still, only my first hour-or-so with this style, so maybe I'll get used to it. I mean, I guess I'll have to, as I think a lot of more recent games are more like that, which is why some people complain about the older-style combat in games like Skyrim. I quite enjoyed it in the end, though its story is nonsensical (I'd say nonexistent, but I think it thinks it has one), and it kind of just stops and tells you you need to play the sequel. I do already have that, so I guess I'll try it at some point.
Nearly two weeks after it arrived, I finally actually played something on my Steam Machine. And I started the same way as on my Deck: with Aperture Desk Job. Despite all Valve's talk of the Steam Controller having input parity with the Deck, this shows it's not true: it shows the wrong command for taking a screenshot (it timed out and auto-completed before I could remember the button combination); there's a bit that requires a microphone (the Controller doesn't have one and, again, it autocompletes in silence); there's a bit where you have to sign your name that I guess used the touchscreen on Deck but says to use the mouse with the Controller, only the trackpads don't work like they should (I'm not even sure how I managed to force my way past that bit in the end); and the gyro only works if you enable a user-created control scheme, not the official one from Valve themselves.
Bright Memory
I picked this because it's also short, listed as being an hour or less. Took me an hour-and-a-half. It's really my first experience of more modern-style combat in games, which involves dodging and using multipe types of attack with timed refresh, rather than just running around and shooting. I tried the latter a lot at first, and died a lot. Once I got the hang of dodging all the time I didn't die again to combat, only struggling with some awkward platforming sections (I maintain that first-person platforming is dumb), but I was still mostly button-mashing rather than really using my attacks in a planned way. Still, only my first hour-or-so with this style, so maybe I'll get used to it. I mean, I guess I'll have to, as I think a lot of more recent games are more like that, which is why some people complain about the older-style combat in games like Skyrim. I quite enjoyed it in the end, though its story is nonsensical (I'd say nonexistent, but I think it thinks it has one), and it kind of just stops and tells you you need to play the sequel. I do already have that, so I guess I'll try it at some point.
Articles
‘Goodbye Whoniverse. God, that was fun!’: Russell T Davies on writing the end of Doctor Who
by Russell T Davies (from the Guardian)
More details about what went down as RTD2 came to an end, which is interesting.
by Russell T Davies (from the Guardian)
More details about what went down as RTD2 came to an end, which is interesting.
this week on 100Films.co.uk
Another month has passed us by, and so 100Films.co.uk pops up with a review of my September film viewing...

...as well as some of the things I didn't view...

More next month.

...as well as some of the things I didn't view...

More next month.
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