Tuesday, 16 December 2025
Video Games
Before I installed Skyrim almost on a whim (more about that here), I was putting proper effort into trying to decide which many-hour RPG to start playing. My recent Steam Deck and 3DS acquisitions, and acquiring tonnes of games for each, have meant I've ended up with a raft of options in my backlog, and the fact RPGs are some of the most praised games around nowadays (Disco Elysium and Baldur's Gate 3 have between them topped PC Gamer's Top 100 for years; Clair Obscur: Expedition 33 has already scooped several major Game of the Year awards for 2025) means they're close to the forefront of my mind.
Anyway, the reason I was putting so much thought into it is because they're so long. Obviously how long varies based on how much time and effort you invest (that's why HowLongToBeat has multiple types of playthrough and shows ranges for each), but many suggest 50+ hours just to do the main story (Persona 5 Royal averages 100+ for that). Those numbers boggled my mind — my main frame of reference is point-and-click adventure games, which typically last 6–8 hours (The Longest Journey's forecast 18 hours used to sound epic to me). The upper estimates for RPGs (where people have spent 400+ hours on just one of these games) I figured came from multiple playthroughs and the like, so they didn't bother me so much; but the length of 12 or more adventure games for just the main story? When this is a genre that has a rep for diverting you with side quests? Jeez!
Well, my perspective has changed now, because here I am passing 100 hours in Skyrim, still not having properly started the main story (no dragons in my game yet!), still not having progressed most of the major secondary stories, and still not even having visited many major locations (I'd been intending to go to Falkreath almost since the start, when I got invited there (at the time it felt I'd been playing for a while, but with hindsight it feels like it was near the start!), and I've only made it there in the past few hours...)
Who knows when I'll finish. I guess I will someday. But I think it will have two effects on future RPG choices. Firstly, the times won't feel as daunting, because I know what it's like now; that it can be done, that I can do it; that 100 hours can still feel like you're barely getting started. But secondly, that I will take those lengths seriously, because if the game promises playthroughs of several hundred hours, there's a chance that will happen to me.
Or maybe there's nothing else quite like Skyrim and I won't spend this much time on one game ever again. We'll see!
(It also crossed my mind to use the 100-hour mark as a point to take a break, to play some other games (I have hundreds awaiting, and several I was already in the middle of), but I'm in the middle of stuff and don't want to! Maybe sometime soon. Or not, who knows.)
Monday, 15 December 2025
TV
Critical Role
4x08 Fanged Revenge [1st half]
[Watch it (again) for free on YouTube, or for subscribers on Beacon or Twitch.]
Fiction
1. Under Control
This short story collection was released to tie-in with the 60th anniversary two years ago. I bought it then and didn't read it, obviously, and then didn't get round to it last year either, so this is third time lucky, I guess. It's not quite as advent-calendar-y as the previous Christmas-themed collections (which I read both of in 2021 (I never would've gussed it had been so long!), because with 25 stories between them they made an advent calendar), with only ten stories (because it marked the return of David Tennant... let's just overlook the fact he was actually the 14th Doctor at the time), so I don't feel as beholden to reading one a day. Hopefully that'll help me actually finish it in time...
Video Games
After days away from Skyrim, I could have played for hours and hours and hours — especially as I'd just arrived in a whole new area, replete with new things to do — but I cut myself off at 4½ hours, having done a few (but by no means all) of those new things, including buying my first piece of land and beginning to build a house of it. Along with all the crafting and smithing stuff, I seem to be enjoying that side of things more than I thought I would. Despite the endless praise it receives, I always thought I'd find Stardew Valley boring and/or like work, but maybe I should try it after all...
For those keeping track ('future me' only, I suspect), said new 'area' is the city of Falkreath, the third city I've visited out of ten cities in the game. It isn't as big as Whiterun or Markarth,* but I still kicked off a good few quests as soon as I arrived and spoke to everyone.
* I keep saying the game has ten cities, but they're really split into two types: major cities (when you enter them, the game loads it as a separate area) and other/small cities (effectively big towns/villages, which you can just walk into as part of the overall open world of the game). There are five of each (one was added by an expansion, but the Special Edition includes all expansions), with Whiterun and Markarth being examples of the former and Falkreath the latter.
Tabletop Games
The Silent Storm
December 13th–15th
I haven't abandoned this, it just wasn't important enough to make time for over a busy weekend. Shame. Anyway, onwards!
Sunday, 14 December 2025
Films
[#97 in The 100 Films in a Year Challenge 2025]
I actually started this on Friday, but paused it less than half-an-hour in and promptly fell asleep! No fault of the film, I was just more tired than I realised. (I guess I could/should have logged the beginning then, but here we are.)
Fiction
2 The Adventure of the Norwood Builder
4 The Adventure of the Solitary Cyclist
For some reason, my copy has Solitary Cyclist before The Adventure of the Dancing Men, though every other source puts the latter first, hence why I seem to have skipped a story here.
Saturday, 13 December 2025
TV
Critical Role
4x07 On the Scent [final hour]
[Watch it (again) for free on YouTube, or for subscribers on Beacon or Twitch.]
Critical Role Cooldown
Campaign 4, Episode 7
[Watch it (again) on Beacon.]
Collection Count
Three additions this week, all new 4K releases of older films.
Number of titles in collection: 3,648 [up 3]
Of which DVDs: 979 [no change]
Of which Blu-rays: 2,669 [up 3]
— of which Ultra HD Blu-rays: 491 [up 3]
Number of discs in collection: 8,767 [up 7]
Number of films: 4,680 [up 3]
Number of additional cuts: 478 [up 2]
Number of TV episodes: 10,188 [no change]
Number of short films: 1,280 [no change]
It feels like Christmas is imminent, but there's actually another 'regular' week to go before my Christmas haul comes in. I say "Christmas haul" — for years now, any given regular week has the potential to be much, much bigger than the trifling few titles I can persuade people to buy me as presents. Ah well. Not long after that, it'll be time for the end-of-year totals, and that's always fun.
See you over the next few weeks for all of that, faithful reader.
Friday, 12 December 2025
TV
Critical Role
4x07 On the Scent [middle hours]
[Watch it (again) for free on YouTube, or for subscribers on Beacon or Twitch.]
The Game Awards 2025
I wasn't planning on watching this, although I was aware it was happening, I guess because I'm into games now or whatever; but I happened to notice it was about to start a few minutes before it began and so thought, hey, why not? Especially as I didn't have to be up in the morning (a good thing, as it went on past 4:00am my time). It was... interesting. The whole awards bit seemed kinda arbitrary, when they rushed through whole clumps of seemingly-major awards without even giving a statuette to the winners, and instead invested tonnes of time to adverts and announcements. Very different to... every other awards show I've ever watched. Equally, maybe the Oscars could learn something from this. If they had trailers/reveals/etc for major upcoming films sprinkled throughout the show as exclusives, maybe they'd attract lapsed/new viewers?
[Watch it (again) on YouTube.]
Comics
Prog 2456
I may not have read any for almost three weeks, but I'm still aiming to get caught up on 2000 AD by the end of the year, so here begins the final push.
Video Games
Ended today's 3¾ hours of play by arriving in Falkreath, a place I was invited to... wow, so long ago I can't even remember; but it's been a loooong time, in terms of how many hours I've spent in this game. So, that's city 3 of 10 I'll be venturing into next time. Busy weekend ahead for me, so that might actually not be until Monday — gasp!
Thursday, 11 December 2025
TV
Critical Role
4x07 On the Scent [1st hour]
I've got tomorrow off work, and when I booked that however-long-ago I thought, "hey, maybe I'll stay up and watch the new episode of Critical Role when it goes out!" Well, tonight is Episode 9, so... yeah, you can see how that's going. Maybe I'll manage to use said day off to finish this one more quickly than I did the last one, at least.
[Watch it (again) for free on YouTube, or for subscribers on Beacon or Twitch.]
Video Games
Started today with over an hour spent on various smithing activities. It's harder to achieve anything significant than with alchemy — at least at the moment, when I don't own any houses (where you can build equipment and storage), so I have to store stuff where I can and then move it around to places I can use. So, ingredients are very light and therefore easy to transport, but metals and leathers are heavier, and it's better to use them to improve weapons and armour you've already got, so you have to lug those around too. Plus, it's all well and good making expensive items, but then you can only sell a few of them because of merchants' limited gold.
So, actually, I spent a lot of time getting almost nowhere. Sure, I made some money and got shot of some bulk, but I've still got tonnes of loot just lying around. I either waste real-world time lugging it about slowly, and maybe waste in-game time using the 'wait' function to stand around until merchants' gold refills; or I keep sitting on it, improving and selling it gradually. As I noted yesterday, though, I really think it's time for me to stop picking up everything I can and only retain high-value stuff. And once I hit the 100,000 gold mark and gain that achievement, maybe I'll stop caring so much.
Wednesday, 10 December 2025
Video Games
I can’t quite decide what I want to do next (I’ve mainly been focused on quests from and around Markath for a long time now, but should I finish off the few that are still outstanding? Or do I head back to Whiterun and resume the Companions quest line that I paused partway? Or do I pick up one of the threads I’ve had waiting for hours and hours and hours that would lead me to Falkreath or Riften or Windhelm or Solitude? Or, heck, I could do something else entirely (even the main quest!), but those seem like more than enough broad, lengthy options).
Rather than make a choice today, I dove into the pile of ingredients I’ve been saving up for yonks (it's over 60 hours of playtime since the last time I spent a whole session on this) and crafted a shedload of potions. I spent over 2 hours doing that in the end, with my Alchemy stat surging up multiple levels while I did it. I then sold a few of them, but all the merchants I already know aren’t rich enough between them to touch the sides of what I have to sell. I’ve got the same issue with tonnes of weapons (and raw materials to improve them) stashed away. Maybe they’ll be my focus tomorrow… It wouldn't be so ridiculous if I could break the habit of looting every little thing I see in dungeons, etc, but... well, we already know I’m a hoarder by nature.
Tabletop Games
The Silent Storm
December 9th—10th
I was rather looking forward to this — as someone who enjoys puzzles or riddles, especially when narratively connected (like point-and-click adventure games), I thought it would be a bit of fun every day — but I'm finding it increasingly frustrating and therefore disappointing. Perhaps it's a skill issue (maybe I'm just not as good at puzzles as I thought), but I do think it's at least partly weakness of design. Day 2 was, at best, overambitious; at worst, poor; and I think that left a sour taste that future days haven't been ingenious enough to overcome. Day 9 is another example where execution doesn't seem to match intention.
It leaves me resorting to the hint guide, which I don't like to do. It offers two hints and then just the solution — I keep finding the first two hints are the 'obvious' bit I've already worked out, so I have to go straight to the solution, rather than getting a 'final step' hint for the point I've got stuck at. More frustration.
I've started so I'll finish (especially as, y'know, I've paid for it), but it's all-round a shame.