Wednesday, 25 June 2008

TV

8 Out of 10 Cats
6x02 (20/6/08 edition)

Shark
2x10 Every Breath You Take
Appropriately-timed tennis-themed episode. Unfortunately, annoying daughter still featured -- somehow, she still manages to increase her annoyingness!

Wimbledon 2008
Odds and ends, including some of Roger Federer vs Robin Soderling and the final set of Amelie Mauresmo vs Virginia Ruano Pascual. But mostly the third set & tiebreak of Ana Ivanovic vs Nathalie Dechy, a match that became a three-and-a-half hour marathon in which an increasingly unlikeable Ivanovic, frequently seeming like a spoilt little madam, won with luck more than talent.

Fiction

Blood Fever by Charlie Higson
Chapter 16 [2nd read]
Chapters 17 - 23
Returning to the second Young Bond novel, which I began ages ago (perhaps as much as a year) but never got round to finishing. With the fifth out in just over two months, I ought to get a move on with them...

Heat Guy J by Chiaki Ogishima; Kazuki Akane, Nobeteru Yuki & Satelight
Chapter 4 [the end]
While the first couple of chapters adapted episodes of the series, this manga increasingly goes its own route (with similarities), though there's a notably higher amount of gratuitous fan service here (that said, when is fan service not gratuitous?) For whatever reason the manga stopped after this chapter, so there are a fair few elements that seem pointlessly introduced (Boma, for instance). The anime is great though, so go watch that.

Heat Guy J Extra Material
J-Hot Paper December 2002 - April 2003
Anime Preview
Heat Guy J Animation Characters
Interview: Kazuki Akane [the end]

Watchmen by Alan Moore & Dave Gibbons
Chapter III
Under the Hood by Hollis Mason V
See here for my thoughts on these chapters of Watchmen.

"Watchmen" by Alan Moore & Dave Gibbons - Chapter III

The forthcoming Watchmen film unsurprisingly has to lose some content from the original -- after all, it's somewhere over 300 pages of comic, plus eleven sections of additional information between the chapters. One of the things left out that has received most attention is Tales of the Black Freighter, a pirate comic book that a minor character reads within the graphic novel, which thematically mirrors the journey of one character. The film originally had this in the script, to be shot in a stylised manner reminiscent of 300, but as it would've added $20 million to the budget it was scrapped... in that form. Now it'll turn up as an anime-style animation, direct-to-DVD just days after the film's release in cinemas (there's every chance that a later 'extended cut' DVD release of the film will have it edited in).

I'm recounting all of this trivia because Chapter III of the graphic novel is where Tales of the Black Freighter makes its first appearance. In typical Moore style, it's style of mirroring is pretty opaque, especially as all the text from it is in the faintly pretentious style that often characterises Moore's prose. More interesting is what's going on elsewhere, where Moore more obviously juxtaposes simultaneous events. as with some of the things I mentioned in previous chapters, it's a favoured mode of his -- which is understandable when it works so well. As for the content of the chapter, it largely leaves the investigation of the Comedian's murder aside to focus on Dr Manhattan and his relationships with others. It's at times like these that Watchmen's strengths shine through, and you see the reason it was so revolutionary, because this is all character drama, not superheroes punching the lights out of supervillains. The characters may be people who used to (or still do) dress up in silly costumes to fight crime, but their emotions and their actions are all still completely believable. It's a completely compelling read.

There's also a feeling that Moore is moving pieces around a giant chessboard, putting things into place for larger events, beyond the lead characters' control, that will come into play later. I very much enjoy books, miniseries, films, etc, that work in this way -- where you know there's more going on, bigger mysteries, but that the characters can't quite see them or can't quite reach them yet, but the author is in control of them and they're going to come into play eventually -- see State of Play for one of my absolute favourites (incidentally, also being remade as a movie next year -- it won't be as good).

With three-quarters of the story still to go (in Watchmen, that is), I'm sure there's a lot left to be revealed...

Doctor Who: Survival

So, to continue the story I was telling before... Doctor Who came back from its 18-month hiatus, returned to 25-minute episodes but with only 14 per year. It's returning season was one long story, appropriately titled The Trial of a Time Lord (it's out on DVD later this year). For whatever reason, it was decided following this that sixth Doctor Colin Baker should vacate the part, and so he was booted off the show and Sylvester McCoy came in as the seventh Doctor. The attempts to kill the show continued -- it was no longer in its traditional Saturday slot, but scheduled against the most popular programme on TV (Coronation Street) in the middle of the week. Ratings plummeted further, though considering the low quality of McCoy's first season this was perhaps inevitable.

But then the show began to claw back, producing two seasons of largely very good stories; though many may debate the quality of The Happiness Patrol and The Greatest Show in the Galaxy (I think they're both great), fewer argue that Who wasn't finding its stride again come its final season. Unfortunately, while its quality was returning, its audience wasn't. Though plans were underway for a 27th season, Doctor Who was cancelled. In many ways it's a shame -- a few years earlier and many wouldn't've minded, but Who was dropped just as it showed signs of getting good again. On the other hand, it was looking increasingly cheap and outdated, and in retrospect the long gap that ensued has allowed it to be reborn as the most successful programme on TV. Perhaps the 1989 cancellation was a blessing in disguise.

Ironically, Who's final story was called Survival, and -- despite it breaking my self-imposed four-parter rule for this Who introduction -- it's the story I've chosen to represent the seventh Doctor. It was the first ever classic story I bought on video, and as such one of the earliest I saw... but I haven't seen it for years (perhaps even a decade or more), so how does it hold up today? Fairly well, in my opinion. 1989 may be nearly 20 years ago, but in many ways so little has changed that it doesn't look as dated as it could. Of course, the fashion often does, and the CGI (yes, it has some!) and direction aren't as sophisticated as you'd find in a modern production -- nor is the pacing, of course -- but it mostly stands up.

It's easy to count the flaws: the animatronic cats aren't entirely successful; it has the least exciting chase music ever (when a Cheetah on a horse chases Ace round a playground); the Master is underused; Part Two is mostly aimless running about; the ending is hurried and almost entirely inconclusive; the motorcycle explosion is pretty ludicrous... But, at the same time, there are many pros: the animatronic cats are actually aliens, so their slight weirdness is forgivable; the Cheetah People look fantastic; Anthony Ainley's Master gets his most unusual and interesting script yet, packed with moments to leave to you wanting more of him; Ace's storyline is brilliant, continuing to embed her as the most developed companion the Doctor ever had (to this point); the Cheetah planet is wonderfully achieved for the time; the Doctor-Master final battle is dramatic... and of course the Master escapes! There's not really any excuse for that explosion though. At least it look quite good...

In many ways, Doctor Who completely changed between its cancellation in 1989 and its revival in 2005 -- these days it's big budget, glossy, lightningly paced, CGI-stuffed, big, bold entertainment for everyone. On the other hand, it's remarkable how little jump there is from the plot of Survival to the plot of Rose -- a present day suburban estate setting, ordinary people getting caught up in extraordinary things, a mysterious central character who knows more than he lets on, and a focus on the life of a teenage girl, offered so much more by the mad adventures possible in a funny blue box. If you could match up the surface production values, you wouldn't think there was a decade and a half between them.

Days til New York...

17

For a full explanation, please see the start of the countdown.

Tuesday, 24 June 2008

TV

Commercial Breakdown With Jimmy Carr
11x02 (22/6/08 edition)

Doctor Who [classic]
26x12 Survival Part One [3rd watch]
26x13 Survival Part Two [3rd watch]
26x14 Survival Part Three [3rd watch; season finale]
See here for my thoughts on this story.

Wimbledon 2008
Bits of Andy Murray vs Fabrice Santoro

Fiction

Doctor Who - Decide Your Destiny: The Dragon King by Trevor Baxendale
See here for my thoughts on this book.

Heat Guy J by Chiaki Ogishima; Kazuki Akane, Nobeteru Yuki & Satelight
Chapter 1 (pages 32-66)
Chapters 2 & 3

Preacher: Dead or Alive by Glen Fabry
A general flick through this collected volume of all the Preacher covers, with comments from Fabry and series writer Garth Ennis.

Watchmen by Alan Moore & Dave Gibbons
Chapter I
Under the Hood by Hollis Mason I & II
Chapter II
Under the Hood by Hollis Mason III & IV
See here for my thoughts on these chapters of Watchmen.

Music

Incesticide by Nirvana

"Watchmen" by Alan Moore & Dave Gibbons - Chapters I & II

Watchmen is the graphic novel: it's widely credited with revolutionising the comics industry in the '80s (leading to such seminal works as The Dark Knight Returns and Batman: Year One, the primary inspiration for the massively successful Batman Begins); it's written by Alan Moore, probably the most prolifically praised writer in the medium; the art is by Dave Gibbons, another high-profile creator; and it was the only graphic novel to appear on Time's list of the 100 greatest English language novels published since the magazine's inception. With the millennial resurgence in popularity of the comic book movie -- kicked off by 2000's X-Men, reaching new heights with Spider-Man, continuing this year with Iron Man, and showing no signs of going away soon -- the time is more than ripe for the long-mooted film adaptation of Watchmen to finally hit our screens. Its release is still 9 months off, but I thought I'd get a jump start on all those who will finally, shame-facedly, read the original graphic novel when hype kicks in next year, and read it now.

Yes, you interpreted that sentence right: this is my first time reading Watchmen.

Thankfully, so far at least, it's brilliant. And it's brilliant in the sort of non-flashy way that means it stays with you and undoubtedly continues to reward, at a level beyond moving from one pretty or exciting panel to the next. Which isn't to say Dave Gibbons' art isn't impressive, because it is, fitting the tone of the story perfectly -- realistic, but with the sort of gaudy neon colours that fans would deride so much in Batman & Robin (one suspects they work better on the page than in Real Life). There's even the odd splash panel, though these are rarely of exciting fight moments and more often punctuating dramatic scenes. The regular pattern of panels -- a hallmark of something written by Moore, it seems to me -- keep things clear and filmic, even if they're rarely the same shape as a film frame.

This is one thing that sometimes bothers me about Moore's style, actually: for a writer so vehemently opposed to film adaptations of his work, he uses a hell of a lot of filmic 'shots' and transitions. They work on the page too, but they're effects that originally come from film and, truth be told, they work even better there. For example, Chapter II focuses on flashbacks to memories of the Comedian. The structural brilliance of this chapter (both within itself and as part of the larger story) aside, Moore transitions into and out of these by replicating a dissolve from the character in an identical pose in the past and present, by placing two similar/identical panels (one present, one past, and vice versa at the end) side-by-side -- it's a very visual technique, consequently hard to explain but very clear when seen! But it's also a very filmic one, which does work better when there's an actual dissolve rather than just consecutive panels.

On a similar note, for a writer so highly praised for his originality and revolutionising of the industry, Moore re-uses an awful lot of the same tropes and tricks, both in the visuals he writes and the plot points within. I expect many of them originate in Watchmen and its in his other books that he's repeating himself, but in reading this close after two League of Extraordinary Gentlemen books (Black Dossier and, before this blog began, Volume II) the similarities are all the more apparent. Nonetheless, if one can place aside the feeling they've read it all before (not a problem if you've not read other Moore books; and, outside of his work, similarities are undoubtedly copied from this), his plot points and imagery are all very effective.

There's a lot to love in Watchmen, even after just two chapters of twelve -- it is, relatively speaking, quite long, which I suspect allows Moore to explore what he wants in a suitable level of depth; even after these two there's a lot to mull over. I don't want to reel off to much because I'd hate to spoil it if you haven't read it. Suffice to say, on the evidence of this opening, it's living up to my expectations. I can see why a film adaptation worries fans (a miniseries would seem to allow the right amount of space), and perhaps I should have joined the masses who'll read the book after the film -- that's usually my rule with adaptations, as that way round you tend to enjoy both more. You can wait to be one of them, or you can get it now, but either way I'm going to echo everyone else (ever, it seems) and say that, if you have the remotest interest in this sort of storytelling, you need to read this.

Pretty strong after just a sixth of the story.

"Doctor Who - Decide Your Destiny: The Dragon King" by Trevor Baxendale

It's nearly over now -- The Dragon King is the penultimate book (to date) in the Doctor Who: Decide Your Destiny series of gamebooks. It's penned by regular Who author Trevor Baxendale, who also wrote the series' sixth book, War of the Robots. I had a mixed experience with his previous effort, initially being shuttled along with minimal choice, though a re-read revealed better plotlines. Fortunately Dragon King has less of the former, though I'm not sure of the latter. This time "your journey takes you to the planet Elanden, where people live side by side with dragons. But hunters from a neighbouring planet are attacking... Can you restore peace to these two clashing worlds?" Ooh, fantasy-y.

Like his previous book, Baxendale's new effort is a mixed bag. There's no plot to speak of, at least on the path I followed (could I have been unlucky enough to stumble onto the one poor plot thread in both of Baxendale's books?), and the ending was utterly lacklustre -- after pointlessly running up a volcano and then running away from some dragons, I stumbled across a dragon graveyard where the spirit of a dragon plonked the TARDIS down in front of me and that was it! I certainly never encountered "hunters from a neighbouring planet" -- mentioning them in the blurb when there's at least one route on which you don't even encounter them seems a bit much, but maybe no one realised you could avoid them entirely. Consequently, I do feel like I've fallen into the unlikely trap of hitting the weak plot thread twice over!

Some of the choices certainly suggest a variety of other paths -- the TARDIS can materialise in a couple of different locations, or you can choose to encounter a spaceship instead of a dragon (presumably the dragons turn up later after that choice) -- and there are an impressive eleven endings, so maybe I just got the rubbish one! The choices you make are a mixed bag, with most being genuine while others choosing what the Doctor will do, or, as with the spaceship-or-dragon one, making you choose story points.

The thread I followed in The Dragon King was plot-free and a tad weak, but the variety of others suggest I can't condemn the book fully. I wasn't that impressed, but by the same token the fact I seem to have missed noteworthy things on other paths (rather than just similar alternatives) means it's the Decide Your Destiny book that I'm most likely to re-read. In that respect it's value for money at least.

Days til New York...

18

For a full explanation, please see the start of the countdown.

Monday, 23 June 2008

TV

Top Gear
11x01 (22/6/08 edition) [2nd watch]

Wimbledon 2008
Lots of random bits, including most of Melanie South vs Alona Bondarenko

Fiction

Heat Guy J by Chiaki Ogishima; Kazuki Akane, Nobeteru Yuki and Satelight
Chapter 1 (pages 8-31)

Days til New York...

19

For a full explanation, please see the start of the countdown.

Sunday, 22 June 2008

TV

Top Gear
11x01 (22/6/08 edition)

Fiction

The Art of Hellboy by Mike Mignola
Pages 112-199 [the end]

"Devil May Care" by Sebastian Faulks writing as Ian Fleming

"Bond is Back" proclaimed posters for a few weeks leading up to 28th May 2008, the centenary of the birth of Ian Fleming -- the creator of Bond, James Bond, a man who needs no introduction. And the posters proclaimed this because, on that date, Penguin published Devil May Care, a new sequel to the fourteen Bond books Fleming penned, written by respected literary author Sebastian Faulks in the style of Fleming. Mildly controversial among some Bond fans (it ignores at least twenty continuation novels by other authors), it has been an unquestionable sales hit -- Penguin's fastest-selling fiction hardback ever, with sales comparable only to Terry Pratchett and Martina Cole ("genre writers with an enormous loyal fanbase").

So, is it any good?

Well, it's received mixed reviews (for a summary, try The Bookseller) but -- to merrily generalize newspaper reviews without reading most of them -- it's probably too populist and simply entertaining for such literary reviewers. Just like Fleming's originals, then.

Personally, I found it to be a very enjoyable read. There are some great bits in there -- Bond's touch of retrospection/introspection near the start, for example, or the style, motives and actions of the two main villains -- and, while there's the occasional misjudgement (an early car chase sequence that seems to serve no purpose other than the need for a chase then; the meandering final few chapters), it's mostly great fun. While I've only read a few of Fleming's originals, and even then a few years ago, it's clear that Faulks has captured his style incredibly well. At times it seems to tip over into parody, but for the majority it remains on the respectful side of homage.

It's a success, then; certainly it was a success in terms of sales -- a huge one, as mentioned -- and so it seems likely that, in a year or two, someone else will be delivering 'Bond 16'. If they do, they've got a high bar to leap.


Chapter-by-Chapter

As regular readers may have noticed, while reading Devil May Care I posted my daily thoughts on this blog. As well as succinct summaries (of some elements) of each chapter, they include review-like thoughts from as I was reading. As such, I thought it might be vaguelly worthwhile to collate them here.

Chapters 1-4: Faulks' James Bond continuation novel (which, in case you've managed to miss the hype, has been written to celebrate the centenary of the birth of Bond's creator, Ian Fleming) gets off to a strong start, with a dramatic opening chapter in Paris followed by an excellent portrayal of an aged and weary Bond considering virtual retirement as the world moves on. Complete with numerous, well-handled references to previous adventures, it so far feels like a last hurrah for an aging hero. Standing as the 15th (and, perhaps, final) book in Fleming's Bond series, that seems only appropriate.

Chapters 5 & 6: A tense tennis match between Bond and the villain, Dr Julius Gorner -- very much in the spirit of Goldfinger's round of golf or the Casino Royale card game (among other sporting encounters in Fleming's novels) -- is followed by another Bond obsession -- food -- and a huge chunk of exposition.

Chapter 7: Bond heads to the Middle East for the first time, an area of the globe Fleming disliked (Faulks cleverly uses some of Fleming's views as Bond's own). There he meets Darius Alizadeh, head of station in Tehran and, as a character, a natural successor to the likes of From Russia With Love's Kerim Bey. In what I assume is a move based on Fleming's style, Faulks has an annoying habit of characters finding any excuse (including interrupting more important discussions) to narrate their entire life history to Bond.

Chapter 8: Bond and Darius have dinner and visit the Paradise Club, "heaven on Earth" for people who like drink, opium, and naked swimming. Mainly, the chapter's about a little exposition and a little local colour. Also includes a reference to the Young Bond books, which seems to nicely affirm them as part of the Bond series as much as this is. (Of course, knowing Higson, he may've been referencing something from Fleming that Faulks is also independently referring to. Just to make things complicated.)

Chapters 9 & 10: Bond finally gets on with investigating Gorner in these two chapters. Initially hindered by a lack of translator/driver, he bumps into the CIA's man in Tehran (who warns him off)... and someone altogether more surprising (who helps him along)... Following the latter's lead, Bond discovers something even more surprising at a boat builder's yard. Faulks begins to bring in fantastical-yet-believable elements here, another staple of many of the best Bonds. The plot, as they say, thickens. (The end of Chapter 10 marks the novel's halfway point.)

Chapter 11: As Bond escapes and recovers from his investigative previous chapter, Scarlett somehow finds him again. She's becoming increasingly suspicious, that girl, and yet somehow Bond accepts everything she has to say, and even takes her along when he returns to investigate the 'Caspian Sea Monster'. Is there a poorly thought-through 'twist' coming with her, or is her story just as ludicrous as it seems?

Chapter 12: In which, true to traditional Bond structure, Bond and the girl are captured and taken to the villain's lair, where he's treated to an explanation of the villain's Evil Plan. From memory, Gorner is certainly one of the most despicable, sickest, least vulnerable villains Bond has encountered. Super.

Chapter 13: Faulks cleverly protracts the tension of Bond's capture by taking us away from him for a whole chapter. Here we get a chance to see the present actions of some of Bond's allies -- Mathis, Leiter, 'M' and Darius Alizadeh -- all of whom, it seems, will have a greater part to play yet...

Chapter 14: More unwieldy exposition, as Gorner tells Bond the history of his henchman, Chagrin. The explanation for Chagrin's ruthlessness is pleasingly Bond-style (essentially, an operation removed his ability to empathise), though Faulks takes it a step too far by also adding the clichéd "he can't feel pain" to the mix. The chapter also includes what I take to be an amusing dig at Rupert Murdoch, before Bond is hauled off on a suicidal errand -- could it be the death of 007? (With six chapters to go -- and, of course, the money-making potential of future sequels -- I don't think the answer will surprise anyone.)

Chapter 15: An action-packed few chapters begin with Bond being retrieved from the desert by Gorner and is once again treated to a handy description of a new despicable plan, which essentially involves nuking chunks of Russia and blaming the British. Ooh, that dastardly foreigner! But Bond has his own escape plans...

Chapters 16 & 17: Bond is stuck on Gorner's stolen British passenger plane, headed for Russia's main nuclear factory. Meanwhile, Leiter teams up with Darius to try to stop the destruction. But there's a traitor in their midst... These are an exciting pair of chapters, with a climactic feel, though things are far from over yet.

Chapter 18: Unsurprisingly, there's a certain degree of success stopping Gorner's plans, but to escape home Bond and Scarlett must journey into the heart of the Soviet Union, the country Bond's spent most of his adult life fighting! Though Gorner's plans are apparently foiled, Bond and Scarlett are left half-lost in the heart of Russia, while Gorner himself is still alive, thousands of miles away. Plus there's still that mystery of how truthful Scarlett and/or Poppy are being...

Chapter 19: On their train to freedom, Bond and Scarlett are assaulted by the henchman, Chagrin. No Red Grant-style fight of consequence, but he is afforded a great, brutal death. After that, their increasingly long-winded escape goes on a bit; although quite tense, we've had several chapters of this now, and it's not quite what you expect from the final few chapters of a Bond novel

Chapter 20: In Paris, Bond's mission seems to be over... until Gorner catches up with him! It'll be no surprise who wins, of course, and, like his henchman, Gorner receives a nicely brutal death, with a distinctly filmic final touch. And, finally, the truth about Scarlett is revealed...

Days til New York...

20

For a full explanation, please see the start of the countdown.

Saturday, 21 June 2008

TV

Doctor Who [new]
4x11 Turn Left
See here for my thoughts on this story.

Films

CutThroat Island (1995)
[2nd watch]
I first (and last, to my memory) saw CutThroat Island on its original release in 1995, in a cinema that we don't go anywhere near now -- because it's absolutely miles away! Goodness knows why we even went there then, but I suspect it was the only place still showing the film and, at that time, I would still have been obsessed with Lego Pirates and Monkey Island (in many ways I still am) and therefore desperate to see any new cool-looking piratey film. Back then I thought it was utterly brilliant, of course; 13 years on and it's clear that, spectacular action sequences aside, most of the film's production values (script, acting, direction, make-up, design...) are at cheap US TV movie levels. It's not all a loss though, as there's still fun to be had -- mainly, it's a joy to see real stunts done by real people in real situations, considering that a modern film's idea of a "real stunt" is having a real person doing something in front of a green screen. Some times, the old days really were better.